COSMOS
pre-alpha build
Choose your traveler…
// world view · 3D canvasdrag to orbit
live 3D model · full figure, feet on ring
your avatar, as the world sees it
// choose your

TRAVELER

TRAVELER RECORD
LEVEL
1
PLAYTIME
0h
HOME
ROSTER
COSMOS
pre-alpha build
Preparing the Commons…
Concept painting 1 of 4
connecting…
WASD move · Mouse look · Scroll zoom (1st ↔ 3rd person) · Q next weapon · E place object (in your world) · Tab toggle Commons / your world · P passport · G the forge · L world logic · C compass · O orbits

Welcome to Cosmos

Choose who you are. This passport works in every world, with everyone.

Cosmos Passport

Your identity — the same in every world.
Your traveler is chosen before you enter a world — tweaks here fine-tune that look until your next journey.

Body template

Material slots

Avatar Complexity:

Display name

Username is permanent. Display name changes once per week.
Every asset carries immutable creator provenance and per-asset rights.
No items yet.
Fixed-price direct sales. The marketplace takes a 5% tax; the seller keeps the rest.
No active listings.
Relationships, not stats. Scores are computed by the server hourly — you can never set them.

Vouch for a resident

Publicly stake non-transferable Influence on someone. If they betray a collaborator, your stake is forfeited.

Vouches you've made

You have not vouched for anyone yet.

Who vouches for you

No one has vouched for you yet.

Reviews about you

Honest warnings are first-class signal — Caution reviews are always shown.
No reviews yet.
Moments, not metrics. Host a gathering; when it recurs it becomes a ritual with a deterministic host who remembers the regulars and saves their seats.

Host an event

Events

No events scheduled yet.
The public, searchable archive of world lineage, event photos, replays, and milestones. Memorials are permanent; ghost archives of ephemeral worlds linger for 90 days.

Add to the Memory Book

Archive this world as a ghost

An ephemeral world you own can be preserved as a read-only ghost archive for 90 days.

The archive

The Memory Book is empty.
Institutions, not labels. A group is a player-formed organization with a public charter, a transparent ledger-mirrored treasury, an officer structure with real spending limits, embezzlement penalties with teeth, and fork/schism mechanics.

Found a group

Founding burns 1000 SOV and opens a 24h public review. A group needs 5 charter signatures and no standing challenge to activate.

Groups

No groups in review, and you have not joined one yet.
Earn directly. Every sale takes a 15% platform cut through the ledger and settles daily; cosmetics are direct-purchase only (no gacha), and the Sovereign tier is a hosting product, never a gameplay edge.

Your tier

Tip & patronage

A tip is a one-shot gift; patronage is a recurring monthly subscription — both pay the creator 85% directly.

Game passes

Sell access to a world you own. Canvas worlds sell under your tier's price cap; Forge experiences need Creator Certification.
No game passes listed.

World rental

Rent a world by the upfront SOV — or, if its owner vouches for you, stake your reputation (Collateral) to pay half. Trash a collateral rental and your Trustworthiness drops.
No rentals.

Creator Certification

Analytics & daily settlement

Your DevEx-style daily statement: gross revenue, the 15% platform cut, and the net paid.
No settlements yet.
Four ways to find worlds — a 40/40/20 blend that is never algorithm-only. Low-rated and cluttered worlds fall out of the feed but stay reachable by direct link.

Your home feed

40% What’s Hot (algorithmic) · 40% Your Orbit (social) · 20% What’s On (events). An empty surface shows its empty state — its weight is never given to the algorithm.

Patronage Board

Creators you support — always shown, bypassing the algorithm.
You support no creators yet.

Rate this world

Enter a world to rate it.

Algorithmic surfacing

Opt out to keep your worlds off the “What’s Hot” feed and live on direct invites + patronage. You stay reachable by direct link either way.
The world reacts to its own metrics. Systemic events fire from aggregate behavior, seasons turn over every 3 months (durable worlds persist), and the player-elected Commons Council governs the hub.

The Chronicler

Live systemic events — fired from real aggregates, never hand-triggered.
No live events.

Season

No season open.

Commons Council

Player-elected, eligibility gated on Trustworthiness, votes weighted by INF spent (never SOV). Seated members govern the Event Calendar, Marketplace curation, and disputes.
No election open.

Legacy worlds

No Legacy worlds yet.
You spawn into the LIVE Commons — never a tutorial room. The Cosmos guide walks you through your first hour, and four safety nets catch the moments players usually quit.

The Cosmos guide

The Cosmos guide will greet you on the Welcome Mat.

Where your friends are

Beginner Mixers

Feeling isolated? Welcoming hosts run mixers for new players.

Your safety nets

The long game

Deploy deed-based structures onto the shared Commons. A lot budget, an hourly maintenance pool that decays at zero (3× outside a player city), and a two-step redeed back into a No-Trade deed. Every check is server-authoritative.

Lot budget

Deeds

Mint a deed, then deploy it onto the Commons.

Your structures

Found a player city on a deployed City Hall. Citizens (residences within 150m) rank it up (Outpost→Metropolis), growing a radius of influence; the mayor sets property + sales taxes that fund a treasury paying civic upkeep, and runs 3-week elections. Every rank, tax, and election is server-authoritative.

Found a city

Your city

Mayor's office

Freeform building for your Personal + Individual worlds — Roblox/Second-Life style. Rez parametric prims, link them into objects (≤256 parts / ≤54m / no nesting), and spend a server-computed Land-Impact budget. The Commons is deed-only; this builds in instances.

Where you're building

Prim palette

Land Impact

Parts

Forge Mode (Creator tier) — a web studio to author a polished experience: a scene/instance hierarchy, asset import, a property inspector, an entitlement-bounded fidelity tier, and a typed Forge SDK script surface play-tested in-editor. The project saves server-side, ready for F2 to compile.

Project

Scene hierarchy

Inspector

Fidelity

Script (Forge SDK)

Compile & Sign (F2)

Compile the authored project into a validated, signed build. The async worker validates the capability manifest (⊆ grantable), lints, and type-checks the SDK calls before signing — a build that fails is rejected with diagnostics, never signed.

Bridge & Lineage (F3)

Move an asset between Canvas and Forge with its P2 provenance/permission chain intact. Export references a Canvas asset into this project (higher fidelity under Forge's cap); import remixes a Forge asset to Canvas (downgraded, perms re-checked, royalty hook fired). No-remix/premium assets you lack rights to are blocked.

Publish & Releases (F4)

Publish the signed build as an immutable versioned release (the world goes live on it); roll back to a prior version instantly. Publishing is free; monetizing requires Creator Certification (P10) and settles 85/15 through the Creator Exchange. Loading verifies the signature before running.
The Arcade — player-authored mini-games as sandboxed contracts, pinned to a world or the Commons under platform-enforced competitive integrity. Skill matchmaking, leaderboards, and tournaments arrive in A2–A5.

Games

Matchmaking

Leaderboards

Provenance lineage

Derivative tree — original → remixes.

The Forge

Live, collaborative, in-world building — governed by the Permission Matrix.

World hosting

Permission Matrix

No roles granted.

Canvas Mode

World Logic

Wire interactive behaviour with no code. It compiles to a sandboxed, capability-gated contract the server runs.

Template

Capabilities requested

Wiring preview

Contracts in this world

No contracts yet.

Compiled Lua (server-authoritative)



      

Event log